Development Roadmap

THE GLORIOUS CAUSE

One Vision. Three Phases. One Complete Revolution.

Phase I

Battles Of The American Revolution

FEBRUARY 2026

 Steam Early Access 

Version 0.3.0 Release
Includes:

  • Battle of Trenton Playable Demo
  •  New 3D Units of American & Hessian Units & Commanders
  • Unit Animations for Firing, Movement, Change Formation, Company Detached Unit, Volley Firing, Smoke Animation, Impact Animation from Volley, Charge Animation 
  • Fog Of War for Both Sides 
  • Weapons Used by Units
  • New Logo & Game Box for Kickstarter Backers
  • New Sound Effects
  • Alterations to fonts, alarm timing, & bug fixing

 Version 0.4.0 Release

Includes:

  • Game Menu
  • New Battle of Princeton Scenario with new map, British units, & Order of Battle.
  • Playable Hessian Side
  • Health Feature Added to Game
  • Ammo Modifier 
  • Enhanced AI Improvements
  • Day & Night Cycle
  • Line Of Sight Addition to Game

 Version 0.5.0 Release

Includes:

  • Live Multiplayer between Two Players
  • Multiplayer via Play By EMail (PBEM) 
  • New Health Feature. Unit movement & actions affected by Health status of unit.
  • Second Battle of Trenton
  • Bug Fixing

 Version 0.6.0 Release

Includes:

  • Naval Combat
  • Naval Bombardment on Units
  • Naval Transport of Units
  • New Naval System includes ships such as  Man Of War, Frigates, Sloops, Transport, and more.
  • New Battle of New York Scenario with new leaders, units, weapons, and order of battle.
  • Ability for Unit to Entrench
  • Fortifications added to Game

 Version 0.7.0 Release

Includes:

  • Split Unit from Brigade  (Replaces Detach Company, player will now be able to detach any sized units from company to regiment and assign commander to unit).
  • Be able to change the commander of any unit, Division Commander or Army Commander with pool of Officers.
  • Commanders can become wounded or killed during a battle affecting unit, division or Army capabilities.
  • Add a large roster of historically present commanders available within each scenario, allowing players to assign and reassign company, regiment, brigade, division, and army commanders from those who participated in the battle. 

 Version 0.8.0 Release

Includes:

  • A FULLY Functional Scenario Editor
  • Create and customize battlefield maps using the hex-based terrain system, defining terrain, elevation, roads, waterways, landmarks, and unit deployment zones.
  • Design custom units at the company, regiment, brigade, division, or army level, defining unit strength, health, organization, morale, and equipping them with historically appropriate weapons, ammunition, gear, and supplies.
  • Build detailed Orders of Battle for each side by assigning historically accurate or custom commanders and defining command relationships across companies, regiments, brigades, divisions, and armies.
  • Set primary and secondary objectives, define victory conditions and time limits, and control scenario-specific rules such as reinforcements, supply constraints, and engagement parameters.
  • Package custom scenarios directly within the game and share them through Steam Workshop, allowing players to download, play, and modify community-created content.

 Version 0.9.0 Release

Includes:

  • New Battle of Saratoga Scenario with new leaders, units, weapons, and order of battle.
  • New Battle of Yorktown Scenario with new leaders, units, weapons, and order of battle.
  • Major review of all game code, ensuring little to no bugs remain. (For Mac Users, this is our Snow Leopard release) This is to prepare for the jump to Version 1.00

Phase II

Campaign 1776

Release TBA

 VERSION 1.0 RELEASED

Includes:

  • Introduction of The Strategic Overlay Graphical User Interface (GUI)
  • New Movement Mechanics: Ability to issue Army Orders in Strategic Mode to units, fleets with ease.
  • New HEX Map Covering All of Lower New York, New Jersey, Eastern Pennsylvania, & parts of Delaware & Connecticut.
  • Revolutionary Zoom Feature that will allow player to zoom from strategic overlay of the broad map to the hex based tactical map seamlessly.
  • Campaign System Introduced. Campaign Starts on June 25 1776. One Week Before The Largest British Expeditionary Force Every Deployed Lands in New York. 
  • New Level of Support Bar Graph detailing the level of support your faction has in The American Colonies. This system will affect financial income.

 Version 1.1 Release

Includes:

  • Military Section Released. This will allow the player to Recruit New Regiments, Brigades, Build Ships, Develop New or Modify Existing Armies, or Fleets. 
  • Assign Commanders to New or Existing Units or Fleets.
  • New Ship Capability: Fleet can send over Crew of Fleet to Enemy Ships To Capture Vessels
  • Naval Supply System Introduced. Americans Can Receive Weapons, Gear, Supplies, & Funds from European Nations, however Britain can blockade those sea transit routes.

 Version 1.2 Release

Includes:

  • A dedicated European overlay integrated into the Strategic Map, featuring Ireland, Mainland Britain, Northern and Southern France, Spain, Portugal, the Netherlands, and surrounding regions. This overlay includes historically relevant ports and major cities, allowing players to manage transatlantic movement, logistics, and strategic interactions between Europe and the American theater without leaving the main strategic view.
  • New Naval Mechanic, if British Fleet captures American Fleet all Weapons, Gear, Supplies & Funds will become British pocessions
  • American player can utilize fast moving fleets to blockade run British Fleet disrupting trade hexes, reach friendly European nation to receive donated Weapons, Gear, Supplies & Funds.

 Version 1.3 Release

Includes:

  • Introduces a dedicated Policy interface where players can activate strategic policies that provide advantages at the cost of economic, political, or military drawbacks, requiring balanced and deliberate choices.
  • Policies To Be Included Are: Declaration of Independence, Recruitment Bonuses, Officer Bonuses, Increase Enlistment Duration, Ability to setup Enlistment Requirements and Training Requirements before a Unit Is Deployed

 Version 1.4 Release

Includes:

  • Supply System Introduced
  • Major cities now function as primary Supply Depots, providing food, ammunition, and logistical support to nearby armies.
    Players may also establish custom Supply Depots to extend operational reach beyond major population centers.
  • Armies automatically draw supplies from the nearest city or player-created depot via connected road networks.
  • Enemy forces can disrupt or sever supply lines by capturing cities or depots, or by occupying key roads between an army and its supply source.
  • Armies cut off from supplies may forage locally to sustain themselves, but doing so will reduce local city support and income for the controlling faction, creating long-term economic and political consequences.

 Version 1.5 Release

Includes:

  • Financial System Introduced.
  • Players can set nationwide tax policies to increase revenue, with economic and political consequences.
  • Factions may borrow funds from foreign nations to support military operations and national expansion.
  • Access to foreign loans and borrowing capacity is influenced by:War Support among the population, Sphere of Control, based on the amount of territory and key regions under faction control.

 Version 1.6

Includes:

  • Officer Loyalty System Introduced. 
  • New Army Salary System Introduced.
  • Officers will be paid monthly per their position (ie. Regiment, Brigade, Division, Army) leader.
  • Failure to pay officers will reduce their loyalty per month leading to eventual leaving the army or trading sides.
  • Each Unit will need to be paid funds per month. Failure to provide funds will lead to ​desertion and negative morale penalties
  • Players will be able to provide bonuses to Officers and Units, which will result in increased Officer Loyalty and Unit Morale.

Version Roadmap
v. 1.7 to 1.9
TBA

Phase III

The Glorious Cause

Release TBA

 Version 2.0

Version Roadmap
v. 2.0 to 2.9
TBA

Coming Soon To

Steam Early Access

  • We plan to release the playable demo and Early Access in Late February.
  • Early Access will launch with Phase I: Battles of the American Revolution, including the Battle of Trenton playable demo and core tactical systems.
  • Purchasing during Early Access grants access to all future Phase I, Phase II, and Phase III updates at no additional cost.

You Can Get In On The Ground Floor

Patreon supporters directly influence the development of The Glorious Cause while gaining early access, exclusive insight, and permanent recognition.

DEVELOPMENT ACCESS

  • Alpha & Beta builds (Prototype + Full Game)
  • Early access to art, maps, and scenarios
  • Exclusive previews of mechanics and systems

Community & Influence

  • Voting on maps, scenarios, uniforms, and UI
  • Design polls and gameplay direction input
  • Private Discord + development chat access

Recognition & Transparency

  • Credits in Prototype, Campaign, and Final Release
  • Behind-the-scenes budgets & production timelines
  • Quarterly VIP live or recorded Q&A
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